UNITY ROOM
TypeUnity
Year2025
DevChristy Wan
DesignChristy Wan
StackUnity, C#, Blender
Unity Room is an ongoing personal project where I’m learning to use Unity to develop a 3D interactive environment. The goal is to create a virtual replica of my room that users can freely explore — simulating architectural walkthroughs or immersive "about me" experiences.
This project is a way for me to step outside of traditional web development and try real-time 3D rendering, basic C# scripting, lighting, and interactive object behavior. It's also a chance to explore game engine workflows, which are widely used in AR/VR and visualization.
I started by sketching a floor plan and researching Unity techniques on YouTube. I'm also experimenting with Blender to model simple furniture and structural elements.
